There is no performance or quality difference between these two setups. With this setup, the map in 3ds Max's environment slot will be ignored. Then load your bitmap into Corona's environment slot. In popped up window pick Instance and press OK.įrom now on, your HDR loaded in CoronaBitmap will be used both as the background for your Scene (maybe also for viewport) and to generate lighting.Īlternatively, you can go to Render Setup > Scene > Scene Environment and under "Scene environment" switch from "Use 3ds max settings (Environment tab)" to "Single map". Make sure None slot is visible before doing this, as Material Editor will come over any other window while dragging. Drag from CoronaBitmap's end into Environment Map's None slot. Most of the HDRIs have Spherical mapping, which is set by default.ĥ. Make sure that in CoronaBitmap's parameters, under "Mapping" rollout, "Environment mode" dropdown is set to what corresponds to your HDRI's mapping (Spherical, Cross etc.). Locate and O pen (double click on) your HDRI.Ĥ. A window for loading a bitmap will pop up. In the left side of Material Editor, under Maps > Corona drag-and-drop CoronaBitmap into the editor. If Editor is not in Slate mode, Select Slate Material Editor in Editor's Modes menu.ģ. Environment and Effects menuwill show up.Ģ. In 3ds Max press 8 or go to Rendering > Environment. Make sure you have CoronaRenderer set as the render engine in R ender Settings.ġ.To use an HDR bitmap as the environment for your scene:
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